Difference between revisions of "Packed Bags"

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(2.0.2 audit changelog)
 
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{{Mission
 
{{Mission
 +
| image = Packed bags meme thumbnail mark 2.png
 
| name = Packed Bags
 
| name = Packed Bags
 
| author = Athena
 
| author = Athena
Line 5: Line 6:
 
| gamemode = {{mode_coop}}
 
| gamemode = {{mode_coop}}
 
| type = {{type_main_op}}
 
| type = {{type_main_op}}
| playercount = 48+4
+
| playercount = 50+4
| version = 1.0
+
| version = 2.0.2
 
}}
 
}}
  
Line 20: Line 21:
 
  -1x Command M1025
 
  -1x Command M1025
 
  -1x AR-2 Darter + 3 spare in the M1025
 
  -1x AR-2 Darter + 3 spare in the M1025
  -USS Dawg, with Mk41 VLS cruise missiles
+
  -USS Dawg, with Mk41 VLS missiles
 +
    -9x HE
 +
    -9x Cluster
  
 
==Changelog==
 
==Changelog==
 +
 +
===Version 2.0.2 (audit of 2.0)===
 +
-changed version number
 +
 +
-changed zeus modules to all addons including unofficial
 +
 +
-added XPT vehicle respawn function
 +
 +
-fixed medic class name in XPTLoadouts
 +
 +
-replaced doStop with 'this disableAI "PATH"'
 +
 +
-used code to add body bag objects to zeuses instead of module
 +
 +
===Version 2.0===
 +
-prespawned body bags now are MEANT to count as 1 cargo slot - they counted as 1 cargo slot last version because it was bugged
 +
 +
-changed ammo crates to actually be draggable, carryable and loadable
 +
 +
-turned the sun on
 +
 +
-loadout adjustments to all units, read below
 +
 +
-IR-DIM mags are now red tracer mags
 +
 +
-NVGs removed
 +
 +
-GL flares removed
 +
 +
-CASEVAC medic has slightly less body bags and slightly more bandages
 +
 +
-one AT rifleman in each squad is now an AA rifleman with a stinger instead, vehicles come loaded with a stinger and 2 M136 each
 +
 +
-grenade launcher ammo crates removed, GL ammo is now in the regular ammo boxes
 +
 +
-in place of grenade launcher crates theres now launcher crates for stingers and m136
 +
 +
-AAR has a rangefinder now
 +
 +
-logi now has 152s because i forgot to switch them off rifleman radioes
 +
 +
-new loadscreen and description
 +
 +
-helicopter and medical vic cargo size decreased (16 -> 8 and 8 -> 5 respectively)
 +
 +
-respawn point, pilots, and helicopter moved to the main airfield instead of the Dawg
 +
 +
-prespawned anti air removed
 +
 +
-changed the flag on the USS Dawg
 +
 +
-instead of just one medical FOB that needs to be defended, there are multiple locations and FOBs to pick casualties up from
 +
 +
-drone bags in the command vic are now actually AR2 darter drones instead of cargo drones
 +
 +
-added actual zeus notes this time
 +
 +
-respawn timer is now 3mins, was 2:30
 +
 +
-there are 2 new slots for journalists, requiring western sahara
 +
 +
-removed contact dependency for group leads
 +
 +
-probably a bunch of stuff im forgetting
 +
 +
===Version 1.1 (audit of 1.0)===
 +
- changed filename to correct format (missing version number
 +
 +
- taskmen are changed to be invulnerable
 +
 +
- version number removed from onLoadName
  
 
===Version 1.0===
 
===Version 1.0===
 
*Initial Release
 
*Initial Release

Latest revision as of 19:08, 22 January 2022

Packed Bags
Packed bags meme thumbnail mark 2.png
Author Athena
Map Template:Lingor
Gamemode COOP
Type Main Op
Player Count 50+4
Latest Version 2.0.2
Repository None


Description

US Marines evacuate their casualties out of Lingor, under the threat of Russian takeover.

Assets

-1x CH-53E Super Stallion
-1x Cargo M1038
-1x Transport MTVR - also is a repair and refuel vehicle
-1x M997 Ambulance
-4x RG31E M2
-1x Command M1025
-1x AR-2 Darter + 3 spare in the M1025
-USS Dawg, with Mk41 VLS missiles
   -9x HE
   -9x Cluster

Changelog

Version 2.0.2 (audit of 2.0)

-changed version number

-changed zeus modules to all addons including unofficial

-added XPT vehicle respawn function

-fixed medic class name in XPTLoadouts

-replaced doStop with 'this disableAI "PATH"'

-used code to add body bag objects to zeuses instead of module

Version 2.0

-prespawned body bags now are MEANT to count as 1 cargo slot - they counted as 1 cargo slot last version because it was bugged

-changed ammo crates to actually be draggable, carryable and loadable

-turned the sun on

-loadout adjustments to all units, read below

-IR-DIM mags are now red tracer mags

-NVGs removed

-GL flares removed

-CASEVAC medic has slightly less body bags and slightly more bandages

-one AT rifleman in each squad is now an AA rifleman with a stinger instead, vehicles come loaded with a stinger and 2 M136 each

-grenade launcher ammo crates removed, GL ammo is now in the regular ammo boxes

-in place of grenade launcher crates theres now launcher crates for stingers and m136

-AAR has a rangefinder now

-logi now has 152s because i forgot to switch them off rifleman radioes

-new loadscreen and description

-helicopter and medical vic cargo size decreased (16 -> 8 and 8 -> 5 respectively)

-respawn point, pilots, and helicopter moved to the main airfield instead of the Dawg

-prespawned anti air removed

-changed the flag on the USS Dawg

-instead of just one medical FOB that needs to be defended, there are multiple locations and FOBs to pick casualties up from

-drone bags in the command vic are now actually AR2 darter drones instead of cargo drones

-added actual zeus notes this time

-respawn timer is now 3mins, was 2:30

-there are 2 new slots for journalists, requiring western sahara

-removed contact dependency for group leads

-probably a bunch of stuff im forgetting

Version 1.1 (audit of 1.0)

- changed filename to correct format (missing version number

- taskmen are changed to be invulnerable

- version number removed from onLoadName

Version 1.0

  • Initial Release