Sprig to Spear

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Sprig to Spear
Author Trenchgun
Map Livonia
Gamemode COTvT
Type Main Op
Player Count 58+3
Latest Version 1.0
Repository


Were I fearsom, born of war -
Were I feasting at the High One's Hall.
~ Loading screen

Description

The Chernarussian Movement of the Red Star (CHDKZ), known as the Chedaki, is a pro-Russian separatist paramilitary group. The Chedaki have clashed with Chernarus Defense Forces and several government-sponsored paramilitary groups, namely the National Party of Chernarus (NAPA). NAPA has the backing of the Chernarus government and has grown into an elite unit over the course of the Chernarussian Civil War.


NAPA's Task Force Zulu is dug in around a CDF supply depot in Borek. Chedaki forces are mounting an attack from the south with the goal of capturing the valuable stockpile of supplies. A CDF mechanized platoon has been dispatched to reinforce the supply depot, but are 2 hours away. TF Zulu has limited supplies and no reinforcements.


The Chedaki have older Soviet equipment and operate in a cell structure. They are less organized than NAPA but have a contingent of veterans, the infamous "Red Company", coordinating the attack. The Red Company is notorious for utilizing less valuable, novice troops as an expendable recon by fire to assess defenders' weaknesses. They favor holding the more experienced veterans of the Red Company in reserve.

Force Composition BLUFOR

  • Zulu Actual
  • Zulu 1
  • Zulu 2
  • Zulu 3
  • Sierra (Machinegun Section)
  • Romeo (Sniper Team)
  • Tango 1 (SPG-9)
  • Tango 2 (SPG-9)
  • Foxtrot (M224 Mortar Section)
  • Zulu 4 (extra)
  • Zulu 5 (extra)
  • Zulu 6 (extra)
  • Zulu 7 (extra)
  • Zulu 8 (extra)

Force Composition OPFOR

  • CHDKZ Command Cell

Assets

  • 2x SPG-9 Teams
  • 1x Sniper Team
  • 1x Machinegun Section
  • 1x Mortar Section

META Information

There is a small command cell of players on OPFOR. When players on BLUFOR die, they will be team switched to OPFOR and join the assault as the veteran "Red Company".

The Command Cell should mark their net on the map (or leave it as default). When you die and first switch to OPFOR, check in with the Command Cell on the radio. The COmmand Cell should organize players into groups with which to conduct the assault.

When you are killed as a defender and come back as an attacker, respect a basic New-Life Rule. Do you best to not go back to where you were killed defending, and so not share meta intel about the defense. Obviously, this will not be perfect, but show sportsmanship.

Zeuses are there to manage AI attackers and referee OPFOR players. Zeuses should not give intel to OPFOR players at all. The Command Cell will direct where AI squads will attack based on knowledge they have as players. As more and more players join OPFOR, less and less AI will be spawned.

Player OPFOR can be identified by their Red Star Berets.

Have fun, be competitive and courteous.

Changelog

Version 1.1

  • Initial Release