Difference between revisions of "Vagabonds in Virolahti"

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==Changelog==
 
==Changelog==
===(Awaiting Audit) Version 2.0===
+
===(Awaiting Completion and Audit) Version 2.0===
 
*Added 4x Prowlers (Unarmed)
 
*Added 4x Prowlers (Unarmed)
 
*Removed Engineers from Command Squad and created a Logistics Squad
 
*Removed Engineers from Command Squad and created a Logistics Squad
Line 29: Line 29:
 
*Changed A-164 Wipeout pylon loadouts (4 Scalpel 3x, 2 Macer 3x, 4 GBU-12)
 
*Changed A-164 Wipeout pylon loadouts (4 Scalpel 3x, 2 Macer 3x, 4 GBU-12)
 
*Revamped enemy contact and fortifications
 
*Revamped enemy contact and fortifications
 +
 
===Version 1.3===
 
===Version 1.3===
 
Choice of Mk 16 and Mk 17 rifles (plus variants) added to the limited arsenal.
 
Choice of Mk 16 and Mk 17 rifles (plus variants) added to the limited arsenal.

Revision as of 04:01, 10 August 2020

Vagabonds in Virolahti
Author Asian
Map Virolahti
Gamemode COOP
Type Side Op
Player Count 56+2
Latest Version v1.3
Repository


I made a thing. It has planes.
~ Asian

Description

A rogue detachment of Russian forces invaded Virolahti on their own. A team of American special forces are dispatched to eliminate them.

Assets

  • 16x Prowlers (Unarmed)
  • 1x Strider (Unarmed - Command Vehicle)
  • 2x A-164 Wipeouts

Changelog

(Awaiting Completion and Audit) Version 2.0

  • Added 4x Prowlers (Unarmed)
  • Removed Engineers from Command Squad and created a Logistics Squad
  • Added 2x HEMTT Transport (Covered)
  • Reorganized location of players, vehicles and supply crates at spawn
  • Fixed player loadouts
  • Changed A-164 Wipeout pylon loadouts (4 Scalpel 3x, 2 Macer 3x, 4 GBU-12)
  • Revamped enemy contact and fortifications

Version 1.3

Choice of Mk 16 and Mk 17 rifles (plus variants) added to the limited arsenal.

Version 1.2

Slots were redone to make squads 10-man again. Marksmen were removed.

Version 1.1

I don't remember what I changed

Version 1.0

Initial Release