Difference between revisions of "Synced Fire"

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| type = {{type_main_op}}
 
| type = {{type_main_op}}
 
| playercount = 69+3  
 
| playercount = 69+3  
| version = v2.0.0
+
| version = v2.2.2
 
| repository = yesn't
 
| repository = yesn't
 
}}
 
}}
  
{{Quote|I think I just baited all of Europe into this fight|Unrelated EU4 MP session against a coalition smile}}
+
{{Quote|I think I just baited all of Europe into this fight|}}
  
 
==Description==
 
==Description==
Line 24: Line 24:
 
*3x MTVR (1x MTVR Repair, 1x MTVR Ammo, 1x MTVR Fuel)
 
*3x MTVR (1x MTVR Repair, 1x MTVR Ammo, 1x MTVR Fuel)
 
Armour Composite Platoon
 
Armour Composite Platoon
*3x AAVP-7A1
+
*2x AAVP-7A1
 
Aviation Combat Element  
 
Aviation Combat Element  
 
*2x UH-1Y (Gunship)
 
*2x UH-1Y (Gunship)
Line 35: Line 35:
 
==Changelog==
 
==Changelog==
  
===Version 2.1.0 (Awaiting Audit)===
+
===Version 2.3.0===
 +
Platoon Composition
 +
<br/>- reverted to the funny M27 IAR loadout for most loadouts
 +
<br/>- removed Automatic Rifleman (M249) + Assistant
 +
<br/>- Squad Designated Marksman added
 +
<br/>- Grenadier added
 +
<br/>- Squad Composition changed
 +
<br/>- + suppressors for most
 +
 
 +
<br/>Mission
 +
<br/>- added dynamic location
 +
<br/>- removed a funny at guy
 +
<br/>- moved laptop
 +
<br/>- added the ability for respawned personnel to notify ground elements to request reinsertion
 +
 
 +
===Version 2.2.3===
 +
Mission
 +
<br/>- s p l i n t s
 +
 
 +
===Version 2.2.2===
 +
Mission
 +
<br/>- Capture mission in PL Charlie adjusted
 +
 
 +
<br/>Readjusted ACE Medical Settings to own Preset
 +
<br/>- Shared Equipment : Medic First
 +
<br?>- Splint/Tourniquet : 5 Seconds
 +
<br/>- PAK : Doctor
 +
<br/>- PAK Location : Anywhere
 +
<br/>- Self PAK : Yes
 +
<br/>- Time Co-Eff : 0.5
 +
<br/>- IV Duration : 10 Seconds
 +
<br/>- CPR Chance (Max)  : 50 Percent
 +
 
 +
<br/>Misc
 +
<br/>- still can't english so adjusted some more wordings watameBob
 +
 
 +
===Version 2.2.1===
 +
Mission
 +
<br/>- Capture mission in PL Charlie adjusted
 +
<br/>- Some AI positioning changed/added
 +
 
 +
<br/>Peeps
 +
<br/>- adjusted Roughneck | Element Leader loadout (changed LR Radio cause it had independent encryption :clueless:)
 +
 
 +
<br/>Template
 +
<br/>- Changed AI Damnage Threshold (80% -> 70%)
 +
 
 +
<br/>Misc
 +
<br/>- adjusted Briefing wording (thank you Whale for actively correctting my grammar while saying said brief <3)
 +
 
 +
===Version 2.2.0===
 +
AI
 +
<br/>- Added basic AI Garrisons to all hostile locations (~800 AI uhh)
 +
 
 +
<br/>Mission
 +
<br/>- Dynamic Simulation distanced increased (1000m -> 1500m)
 +
<br/>- Moved Laptop
 +
<br/>- Revamped secret c:
 +
<br/>- Phaseline 3 Revamped
 +
 
 +
<br/>Template
 +
<br/>- Changed AI Damnage Threshold (100% ->  80%)
 +
<br/>- Adjusted CBA Settings (AI Unconscious was enabled? oops)
 +
 
 +
<br/>Other Changes
 +
<br/>- added a few more textures :)
 +
 
 +
===Version 2.1.2===
 +
- every change from 2.1.1
 +
 
 +
<br/>Other Changes
 +
<br/>- changed CBA settings to actual TMTM Preset
 +
<br/>- reformatted briefingName
 +
<br/>- i am a fucking pepega moment
 +
 
 +
===Version 2.1.1 (failed audit oops)===
 +
Loadouts
 +
<br/>- added Squad Corpsman to XPT Loadouts (oops)
 +
<br/>- added Insignia watameBob
 +
 
 +
<br/>AI
 +
<br/>- removed some AI from 3 | Phaseline Charlie
 +
 
 +
<br/>Other Changes
 +
<br/>- Updated template to 0.8.1
 +
<br/>- Changed 2 brackets to parentheses in setupVehicle (AVVP/7A1) (thanks Blah for pointing it out <3)
 +
 
 +
===Version 2.1.0===
 
Loadouts
 
Loadouts
 
<br/>- most of Infantry switched from M27 IAR to M16A4 (and M16A4 M203 UGL to certain roles) (I would use an M4 but we don't got that)
 
<br/>- most of Infantry switched from M27 IAR to M16A4 (and M16A4 M203 UGL to certain roles) (I would use an M4 but we don't got that)

Latest revision as of 14:56, 24 April 2023

Synced Fire
Mission SyncedFire.jpg
Author Key
Map Altis
Gamemode COOP
Type Main Op
Player Count 69+3
Latest Version v2.2.2
Repository yesn't


I think I just baited all of Europe into this fight

Description

Elements of the 15th Marines Expeditionary Unit (SOC) have been deployed to open up a second frontline in the ongoing conflict between NATO and the Republic of Altis and Stratis.

Assets

Ground Combat Element

  • 1x LAV-C2
  • 4x RG-31 Mk5E M2
  • 1x RG-31 Mk. 19
  • 1x 1x M1025 Recon SOV (M2)
  • 3x MTVR (1x MTVR Repair, 1x MTVR Ammo, 1x MTVR Fuel)

Armour Composite Platoon

  • 2x AAVP-7A1

Aviation Combat Element

  • 2x UH-1Y (Gunship)
  • 1x CH-53E Super Stallion | 2x UH-1Y (Transport)

Notes

Changelog

Version 2.3.0

Platoon Composition
- reverted to the funny M27 IAR loadout for most loadouts
- removed Automatic Rifleman (M249) + Assistant
- Squad Designated Marksman added
- Grenadier added
- Squad Composition changed
- + suppressors for most


Mission
- added dynamic location
- removed a funny at guy
- moved laptop
- added the ability for respawned personnel to notify ground elements to request reinsertion

Version 2.2.3

Mission
- s p l i n t s

Version 2.2.2

Mission
- Capture mission in PL Charlie adjusted


Readjusted ACE Medical Settings to own Preset
- Shared Equipment : Medic First <br?>- Splint/Tourniquet : 5 Seconds
- PAK : Doctor
- PAK Location : Anywhere
- Self PAK : Yes
- Time Co-Eff : 0.5
- IV Duration : 10 Seconds
- CPR Chance (Max) : 50 Percent


Misc
- still can't english so adjusted some more wordings watameBob

Version 2.2.1

Mission
- Capture mission in PL Charlie adjusted
- Some AI positioning changed/added


Peeps
- adjusted Roughneck | Element Leader loadout (changed LR Radio cause it had independent encryption :clueless:)


Template
- Changed AI Damnage Threshold (80% -> 70%)


Misc
- adjusted Briefing wording (thank you Whale for actively correctting my grammar while saying said brief <3)

Version 2.2.0

AI
- Added basic AI Garrisons to all hostile locations (~800 AI uhh)


Mission
- Dynamic Simulation distanced increased (1000m -> 1500m)
- Moved Laptop
- Revamped secret c:
- Phaseline 3 Revamped


Template
- Changed AI Damnage Threshold (100% -> 80%)
- Adjusted CBA Settings (AI Unconscious was enabled? oops)


Other Changes
- added a few more textures :)

Version 2.1.2

- every change from 2.1.1


Other Changes
- changed CBA settings to actual TMTM Preset
- reformatted briefingName
- i am a fucking pepega moment

Version 2.1.1 (failed audit oops)

Loadouts
- added Squad Corpsman to XPT Loadouts (oops)
- added Insignia watameBob


AI
- removed some AI from 3 | Phaseline Charlie


Other Changes
- Updated template to 0.8.1
- Changed 2 brackets to parentheses in setupVehicle (AVVP/7A1) (thanks Blah for pointing it out <3)

Version 2.1.0

Loadouts
- most of Infantry switched from M27 IAR to M16A4 (and M16A4 M203 UGL to certain roles) (I would use an M4 but we don't got that)
- Scout Sniper switched from M40A3 to M2010
- Carrying capabilities of Machine Gunner and Rifleman (AT - MAAWS) adjusted (Rifleman (AT - MAAWS) now also carries 3x HEAT (1 in launcher) and 1x HE Rocket Round)
- added XPTCustomLoadouts for peeps :)
- Resupply Boxes adjusted (lower capacities)


Platoon Composition revised
- Squad Element and Fireteam Elements are now seperate groups (BFT reasons smile)
- Added Assistant Squad Leader to each Squad
- Gator Gunner combined with Crew Commander (with 15 man Squads now applied)
- removed Gator 3


Adjusted ACE Medical Settings
- Time Coefficient PAK - 1.0 -> 0.5
- Self PAK Usage - No -> Yes


AI
- added dynamic contact/positions throughout AO
- Garrisoned AI removed from some objectives in 3 | Phaseline Charlie


Other Changes
- moved Laptop
- Static Map Markers adjusted
- Point Challenger moved
- Gunfighter 10/11 moved back to USS Aqours
- Teleport swapped from addAction to holdAction (Teleport is now based from a banner)
- Respawn set to 30 seconds for vehicle respawn directly on module (the one on description.ext didn't work? insta respawns)

Version 2.0.0

Playerbase
- Adjusted medical items in all non-medical personnel (except for Roughneck)
- Added Forward Air Controller in Ionia 1
- Replaced in each squad (Ionia 1-1/1-2) of 1x Rifleman to be Rifleman (CLS) and 1x Automatic Rifleman (M27 IAR) to Squad Designated Marksman
- Added two new elements (Noven - Logistics + 1x MTVR Repair, 1x MTVR Ammo, 1x MTVR Fuel | (Roughneck - Recon SFs Team + 1x M1025 Recon SOV (M2))


Mission
- Moved Gunfighter 10/11s' Helicopter/Crew toward Staging Point watameBob
- Added vehicle respawn + more logistics boxes
- Added another Task in 3 | Phaseline Charlie
- Adjusted Hostile AA positions/presence
- Adjusted AI units
- All main objectives are now shown at mission start
- Added teleporters (VR Gate) to and back from Staging Point watameBob and USS Aqours

Version 1.0

  • Initial Release