Synced Fire

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Synced Fire
Mission SyncedFire.jpg
Author Key
Map Altis
Gamemode COOP
Type Main Op
Player Count 69+3
Latest Version v2.2.2
Repository yesn't


I think I just baited all of Europe into this fight

Description

Elements of the 15th Marines Expeditionary Unit (SOC) have been deployed to open up a second frontline in the ongoing conflict between NATO and the Republic of Altis and Stratis.

Assets

Ground Combat Element

  • 1x LAV-C2
  • 4x RG-31 Mk5E M2
  • 1x RG-31 Mk. 19
  • 1x 1x M1025 Recon SOV (M2)
  • 3x MTVR (1x MTVR Repair, 1x MTVR Ammo, 1x MTVR Fuel)

Armour Composite Platoon

  • 2x AAVP-7A1

Aviation Combat Element

  • 2x UH-1Y (Gunship)
  • 1x CH-53E Super Stallion | 2x UH-1Y (Transport)

Notes

Changelog

Version 2.3.0

Platoon Composition
- reverted to the funny M27 IAR loadout for most loadouts
- removed Automatic Rifleman (M249) + Assistant
- Squad Designated Marksman added
- Grenadier added
- Squad Composition changed
- + suppressors for most


Mission
- added dynamic location
- removed a funny at guy
- moved laptop
- added the ability for respawned personnel to notify ground elements to request reinsertion

Version 2.2.3

Mission
- s p l i n t s

Version 2.2.2

Mission
- Capture mission in PL Charlie adjusted


Readjusted ACE Medical Settings to own Preset
- Shared Equipment : Medic First <br?>- Splint/Tourniquet : 5 Seconds
- PAK : Doctor
- PAK Location : Anywhere
- Self PAK : Yes
- Time Co-Eff : 0.5
- IV Duration : 10 Seconds
- CPR Chance (Max) : 50 Percent


Misc
- still can't english so adjusted some more wordings watameBob

Version 2.2.1

Mission
- Capture mission in PL Charlie adjusted
- Some AI positioning changed/added


Peeps
- adjusted Roughneck | Element Leader loadout (changed LR Radio cause it had independent encryption :clueless:)


Template
- Changed AI Damnage Threshold (80% -> 70%)


Misc
- adjusted Briefing wording (thank you Whale for actively correctting my grammar while saying said brief <3)

Version 2.2.0

AI
- Added basic AI Garrisons to all hostile locations (~800 AI uhh)


Mission
- Dynamic Simulation distanced increased (1000m -> 1500m)
- Moved Laptop
- Revamped secret c:
- Phaseline 3 Revamped


Template
- Changed AI Damnage Threshold (100% -> 80%)
- Adjusted CBA Settings (AI Unconscious was enabled? oops)


Other Changes
- added a few more textures :)

Version 2.1.2

- every change from 2.1.1


Other Changes
- changed CBA settings to actual TMTM Preset
- reformatted briefingName
- i am a fucking pepega moment

Version 2.1.1 (failed audit oops)

Loadouts
- added Squad Corpsman to XPT Loadouts (oops)
- added Insignia watameBob


AI
- removed some AI from 3 | Phaseline Charlie


Other Changes
- Updated template to 0.8.1
- Changed 2 brackets to parentheses in setupVehicle (AVVP/7A1) (thanks Blah for pointing it out <3)

Version 2.1.0

Loadouts
- most of Infantry switched from M27 IAR to M16A4 (and M16A4 M203 UGL to certain roles) (I would use an M4 but we don't got that)
- Scout Sniper switched from M40A3 to M2010
- Carrying capabilities of Machine Gunner and Rifleman (AT - MAAWS) adjusted (Rifleman (AT - MAAWS) now also carries 3x HEAT (1 in launcher) and 1x HE Rocket Round)
- added XPTCustomLoadouts for peeps :)
- Resupply Boxes adjusted (lower capacities)


Platoon Composition revised
- Squad Element and Fireteam Elements are now seperate groups (BFT reasons smile)
- Added Assistant Squad Leader to each Squad
- Gator Gunner combined with Crew Commander (with 15 man Squads now applied)
- removed Gator 3


Adjusted ACE Medical Settings
- Time Coefficient PAK - 1.0 -> 0.5
- Self PAK Usage - No -> Yes


AI
- added dynamic contact/positions throughout AO
- Garrisoned AI removed from some objectives in 3 | Phaseline Charlie


Other Changes
- moved Laptop
- Static Map Markers adjusted
- Point Challenger moved
- Gunfighter 10/11 moved back to USS Aqours
- Teleport swapped from addAction to holdAction (Teleport is now based from a banner)
- Respawn set to 30 seconds for vehicle respawn directly on module (the one on description.ext didn't work? insta respawns)

Version 2.0.0

Playerbase
- Adjusted medical items in all non-medical personnel (except for Roughneck)
- Added Forward Air Controller in Ionia 1
- Replaced in each squad (Ionia 1-1/1-2) of 1x Rifleman to be Rifleman (CLS) and 1x Automatic Rifleman (M27 IAR) to Squad Designated Marksman
- Added two new elements (Noven - Logistics + 1x MTVR Repair, 1x MTVR Ammo, 1x MTVR Fuel | (Roughneck - Recon SFs Team + 1x M1025 Recon SOV (M2))


Mission
- Moved Gunfighter 10/11s' Helicopter/Crew toward Staging Point watameBob
- Added vehicle respawn + more logistics boxes
- Added another Task in 3 | Phaseline Charlie
- Adjusted Hostile AA positions/presence
- Adjusted AI units
- All main objectives are now shown at mission start
- Added teleporters (VR Gate) to and back from Staging Point watameBob and USS Aqours

Version 1.0

  • Initial Release