Difference between revisions of "Sandstorm"

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| gamemode = {{mode_coop}}
 
| gamemode = {{mode_coop}}
 
| type = {{type_main_op}}
 
| type = {{type_main_op}}
| playercount = 58+3
+
| playercount = 60+3
| version = 1.1
+
| version = 1.2
 
}}
 
}}
{{Quote|Satellites are picking up a monster sandstorm coming right for us. It should last the rest of the day and into tomorrow, leaving us mostly blind. Stay close to your team and keep an eye out for ambushes.|Mission Briefing}}
+
{{Quote|Remember Retribution|Graffiti found scrawled on the side of a burned-out Bradley}}
  
 
==Description==
 
==Description==
After invading the town of Anizay, American regular forces pushed further into the countryside while leaving behind a National Guard garrison. Due to a paperwork mishap, we received very few supplies and what little assets we have were just unloaded at HQ when the rioting started.<br/><br/>Oh you hadn't heard about the rioting? Well the whole damn city and countryside have risen up to protest after a Private forgot to check his safety and blew the town's favorite horse away. Apparently it was some sort of local icon. Tiniest horse in the province. Now it's in a tiny grave and everything that's not HQ or an FOB is now considered hostile to US forces and will quickly be overrun if we don't get supplies to them ASAP. So put on your trucker hat and get rolling logi. Also is it just me or is it getting kinda dark on the horizon?
+
After invading the province of Anizay, American regular forces pushed further into the countryside while leaving behind a National Guard garrison. You are those brave weekend warriors who only signed up for cheaper college and affordable healthcare. <br/><br/>This is a defense op where all the contact is spawned in by 2-3 zeuses and players hold several FOBs and a main base. Logistics will be ''vital'' to a successful defense as the FOBs start out undersupplied and will require deliveries from Logi.<br/><br/>
 +
Players start out spawned in their FOBs already or at HQ if part of Command/Logistics, Artillery, Bradley, or Mobile defense. All players respawn at HQ. Logistics will also be responsible for transporting respawns back to their respective FOBs. Command/Logi should NOT let respawns drive off with logistics vehicles.
 +
 
 
==Assets==
 
==Assets==
We don't have much, so make your shots count until logi can get you some more supplies.<br/> - 1x M2A2 Bradley IFV<br/> - 2x M2 HMMWV<br/> - 1x M977A4 Repair vehicle<br/> - 1x M977A4 Ammo vehicle<br/> - 1x Reaper unarmed drone<br/>  - 3x M119A2 Howitzer artillery<br/><br/> In addition, logistics has a supply depot to be delivered to the defense teams consisting of:<br/> - 12x Medical crates<br/> - 12x General ammunition crates<br/> - 12x Light AT crates<br/> - 12x Explosives crates<br/> - 4x M2HB HMG<br/> - 4x Mk19 GL<br/> - 4x M41A4 TOW<br/><br/>
+
We don't have much, so make your shots count until logi can get you some more supplies.<br/> - 1x M1083A1P2-B (M2)<br/> - 1x M2A2 Bradley IFV<br/> - 2x M2 HMMWV<br/> - 1x M977A4 Repair vehicle<br/> - 1x M977A4 Ammo vehicle<br/> - 1x Reaper armed drone<br/>  - 3x M119A2 Howitzer artillery (no artillery computers)<br/><br/> In addition, logistics has a supply depot to be delivered to the defense teams consisting of:<br/> - 24x Medical crates<br/> - 12x General ammunition crates<br/> - 12x Light AT crates<br/> - 12x Explosives crates<br/> - 4x M2HB HMG<br/> - 4x Mk19 GL<br/> - 4x M41A4 TOW<br/><br/>
 +
==Slotting recommendations==
 +
This can be overwritten by commanders/zeuses, but these are my recommended slotting priorities<br/><br/>
 +
Command: Always open<br/>
 +
Obeh Defense: Always open. The third fireteam (TL/SAW/AAR) can be left empty if players are limited.<br/>
 +
Nauzad Defense: Always open. The third fireteam (TL/SAW/AAR) can be left empty if players are limited.<br/>
 +
Retribution Defense: Always open. The third fireteam (TL/SAW/AAR) can be left empty if players are limited.<br/>
 +
Bradley crew: Always open<br/>
 +
Logi: Bare minimum of 2 required<br/>
 +
Artillery: Always open<br/>
 +
Mobile Defense: Overflow squad<br/>
 +
Zeus: One required. Strongly recommend at least 2<br/>
 +
===Slots===
 +
'''Command/Logistics'''<br/>
 +
Commander<br/>
 +
Command/Logistics Medic<br/>
 +
Reaper UAV operator<br/>
 +
Logistics Crew Chief<br/>
 +
Logi Engineer<br/>
 +
Engineer<br/>
 +
Engineer<br/>
 +
Engineer<br/>
 +
Engineer<br/><br/>
 +
'''Obeh Defense'''<br/>
 +
Squad Leader<br/>
 +
Medic<br/>
 +
Team Leader/Grenadier<br/>
 +
Autorifleman (SAW)<br/>
 +
AAR<br/>
 +
Team Leader/Grenadier<br/>
 +
Light AT (AT4)<br/>
 +
Rifleman<br/>
 +
Team Leader/Grenadier<br/>
 +
Autorifleman (SAW)<br/>
 +
AAR<br/>
 +
Artillery Spotter<br/><br/>
 +
'''Nauzad Defense'''<br/>
 +
Squad Leader<br/>
 +
Medic<br/>
 +
Team Leader/Grenadier<br/>
 +
Autorifleman (SAW)<br/>
 +
AAR<br/>
 +
Team Leader/Grenadier<br/>
 +
Light AT (AT4)<br/>
 +
Rifleman<br/>
 +
Team Leader/Grenadier<br/>
 +
Autorifleman (SAW)<br/>
 +
AAR<br/>
 +
Artillery Spotter<br/><br/>
 +
'''Retribution Defense'''<br/>
 +
Squad Leader<br/>
 +
Medic<br/>
 +
Team Leader/Grenadier<br/>
 +
Autorifleman (SAW)<br/>
 +
AAR<br/>
 +
Team Leader/Grenadier<br/>
 +
Light AT (AT4)<br/>
 +
Rifleman<br/>
 +
Team Leader/Grenadier<br/>
 +
Autorifleman (SAW)<br/>
 +
AAR<br/>
 +
Artillery Spotter<br/><br/>
 +
'''M2A2 Bradley "Scarecrow"'''<br/>
 +
Bradley Commander<br/>
 +
Bradley Driver<br/>
 +
Bradley Gunner<br/><br/>
 +
'''M119A2 Artillery "Quickshot"'''<br/>
 +
Artillery Coordinator<br/>
 +
Artillery Gunner<br/>
 +
Artillery Gunner<br/><br/>
 +
'''Mobile Defense (Overflow)'''<br/>
 +
Squad Leader<br/>
 +
Medic<br/>
 +
Team Leader/Grenadier<br/>
 +
Autorifleman (SAW)<br/>
 +
AAR<br/>
 +
Team Leader/Grenadier<br/>
 +
Light AT (AT4)<br/>
 +
Rifleman<br/>
 +
<br/>
  
 
==Changelog==
 
==Changelog==
 +
===Version 1.2===
 +
-lowered wind speed by about 20%<br/>
 +
-added facewear for immershon<br/>
 +
-added 2x scalpels and 2x GBU UAV<br/>
 +
-added 1x M1083A1P2-B (M2) for command/transport vehicle<br/>
 +
-upgraded Bradley to M2A3 for increased survivability (hopefully)<br/>
 +
-added 12 more medical supply crates<br/>
 +
-moved Retribution to somewhere slightly less awful to defend<br/>
 +
-gave SLs/commanders Androids and map tools<br/>
 +
-added LR for drone operator<br/>
 +
-merged command and logi into Command/Logistics, giving Commander & Medic something to do<br/>
 +
-gave artillery squad a fun name<br/>
 +
-increased number of bandages per med crate<br/>
 +
-increased number of AT per launcher crate<br/>
 +
-increased ammo per ammo crate<br/>
 +
-removed some hesco defenses from Obeh to make it more interesting to defend<br/>
 +
-made another entrance into Nauzad to make it more interesting to defend<br/>
 +
-removed HQ defense team, added extra slots to FOB teams<br/>
 +
-added arty spotter to each FOB team<br/>
 +
-shrunk garbage collection range and max time to hopefully help keep things cleaner<br/>
 +
-updated briefings<br/>
 +
-added some towers to FOBs for slightly better sightlines <br/>
 
===Version 1.1===
 
===Version 1.1===
 
* Initial Release
 
* Initial Release

Latest revision as of 14:03, 8 October 2020

Sandstorm
Sandstorm.jpg
Author Lightswitch
Map Anizay
Gamemode COOP
Type Main Op
Player Count 60+3
Latest Version 1.2
Repository None


Remember Retribution
~ Graffiti found scrawled on the side of a burned-out Bradley

Description

After invading the province of Anizay, American regular forces pushed further into the countryside while leaving behind a National Guard garrison. You are those brave weekend warriors who only signed up for cheaper college and affordable healthcare.

This is a defense op where all the contact is spawned in by 2-3 zeuses and players hold several FOBs and a main base. Logistics will be vital to a successful defense as the FOBs start out undersupplied and will require deliveries from Logi.

Players start out spawned in their FOBs already or at HQ if part of Command/Logistics, Artillery, Bradley, or Mobile defense. All players respawn at HQ. Logistics will also be responsible for transporting respawns back to their respective FOBs. Command/Logi should NOT let respawns drive off with logistics vehicles.

Assets

We don't have much, so make your shots count until logi can get you some more supplies.
- 1x M1083A1P2-B (M2)
- 1x M2A2 Bradley IFV
- 2x M2 HMMWV
- 1x M977A4 Repair vehicle
- 1x M977A4 Ammo vehicle
- 1x Reaper armed drone
- 3x M119A2 Howitzer artillery (no artillery computers)

In addition, logistics has a supply depot to be delivered to the defense teams consisting of:
- 24x Medical crates
- 12x General ammunition crates
- 12x Light AT crates
- 12x Explosives crates
- 4x M2HB HMG
- 4x Mk19 GL
- 4x M41A4 TOW

Slotting recommendations

This can be overwritten by commanders/zeuses, but these are my recommended slotting priorities

Command: Always open
Obeh Defense: Always open. The third fireteam (TL/SAW/AAR) can be left empty if players are limited.
Nauzad Defense: Always open. The third fireteam (TL/SAW/AAR) can be left empty if players are limited.
Retribution Defense: Always open. The third fireteam (TL/SAW/AAR) can be left empty if players are limited.
Bradley crew: Always open
Logi: Bare minimum of 2 required
Artillery: Always open
Mobile Defense: Overflow squad
Zeus: One required. Strongly recommend at least 2

Slots

Command/Logistics
Commander
Command/Logistics Medic
Reaper UAV operator
Logistics Crew Chief
Logi Engineer
Engineer
Engineer
Engineer
Engineer

Obeh Defense
Squad Leader
Medic
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Team Leader/Grenadier
Light AT (AT4)
Rifleman
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Artillery Spotter

Nauzad Defense
Squad Leader
Medic
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Team Leader/Grenadier
Light AT (AT4)
Rifleman
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Artillery Spotter

Retribution Defense
Squad Leader
Medic
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Team Leader/Grenadier
Light AT (AT4)
Rifleman
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Artillery Spotter

M2A2 Bradley "Scarecrow"
Bradley Commander
Bradley Driver
Bradley Gunner

M119A2 Artillery "Quickshot"
Artillery Coordinator
Artillery Gunner
Artillery Gunner

Mobile Defense (Overflow)
Squad Leader
Medic
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Team Leader/Grenadier
Light AT (AT4)
Rifleman

Changelog

Version 1.2

-lowered wind speed by about 20%
-added facewear for immershon
-added 2x scalpels and 2x GBU UAV
-added 1x M1083A1P2-B (M2) for command/transport vehicle
-upgraded Bradley to M2A3 for increased survivability (hopefully)
-added 12 more medical supply crates
-moved Retribution to somewhere slightly less awful to defend
-gave SLs/commanders Androids and map tools
-added LR for drone operator
-merged command and logi into Command/Logistics, giving Commander & Medic something to do
-gave artillery squad a fun name
-increased number of bandages per med crate
-increased number of AT per launcher crate
-increased ammo per ammo crate
-removed some hesco defenses from Obeh to make it more interesting to defend
-made another entrance into Nauzad to make it more interesting to defend
-removed HQ defense team, added extra slots to FOB teams
-added arty spotter to each FOB team
-shrunk garbage collection range and max time to hopefully help keep things cleaner
-updated briefings
-added some towers to FOBs for slightly better sightlines

Version 1.1

  • Initial Release