Sandstorm
Sandstorm | |
---|---|
Author | Lightswitch |
Map | Anizay |
Gamemode | COOP |
Type | Main Op |
Player Count | 60+3 |
Latest Version | 1.2 |
Repository | None |
“ | Remember Retribution | „ |
~ Graffiti found scrawled on the side of a burned-out Bradley |
Description
After invading the province of Anizay, American regular forces pushed further into the countryside while leaving behind a National Guard garrison. You are those brave weekend warriors who only signed up for cheaper college and affordable healthcare.
This is a defense op where all the contact is spawned in by 2-3 zeuses and players hold several FOBs and a main base. Logistics will be vital to a successful defense as the FOBs start out undersupplied and will require deliveries from Logi.
Players start out spawned in their FOBs already or at HQ if part of Command/Logistics, Artillery, Bradley, or Mobile defense. All players respawn at HQ. Logistics will also be responsible for transporting respawns back to their respective FOBs. Command/Logi should NOT let respawns drive off with logistics vehicles.
Assets
We don't have much, so make your shots count until logi can get you some more supplies.
- 1x M1083A1P2-B (M2)
- 1x M2A2 Bradley IFV
- 2x M2 HMMWV
- 1x M977A4 Repair vehicle
- 1x M977A4 Ammo vehicle
- 1x Reaper armed drone
- 3x M119A2 Howitzer artillery (no artillery computers)
In addition, logistics has a supply depot to be delivered to the defense teams consisting of:
- 24x Medical crates
- 12x General ammunition crates
- 12x Light AT crates
- 12x Explosives crates
- 4x M2HB HMG
- 4x Mk19 GL
- 4x M41A4 TOW
Slotting recommendations
This can be overwritten by commanders/zeuses, but these are my recommended slotting priorities
Command: Always open
Obeh Defense: Always open. The third fireteam (TL/SAW/AAR) can be left empty if players are limited.
Nauzad Defense: Always open. The third fireteam (TL/SAW/AAR) can be left empty if players are limited.
Retribution Defense: Always open. The third fireteam (TL/SAW/AAR) can be left empty if players are limited.
Bradley crew: Always open
Logi: Bare minimum of 2 required
Artillery: Always open
Mobile Defense: Overflow squad
Zeus: One required. Strongly recommend at least 2
Slots
Command/Logistics
Commander
Command/Logistics Medic
Reaper UAV operator
Logistics Crew Chief
Logi Engineer
Engineer
Engineer
Engineer
Engineer
Obeh Defense
Squad Leader
Medic
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Team Leader/Grenadier
Light AT (AT4)
Rifleman
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Artillery Spotter
Nauzad Defense
Squad Leader
Medic
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Team Leader/Grenadier
Light AT (AT4)
Rifleman
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Artillery Spotter
Retribution Defense
Squad Leader
Medic
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Team Leader/Grenadier
Light AT (AT4)
Rifleman
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Artillery Spotter
M2A2 Bradley "Scarecrow"
Bradley Commander
Bradley Driver
Bradley Gunner
M119A2 Artillery "Quickshot"
Artillery Coordinator
Artillery Gunner
Artillery Gunner
Mobile Defense (Overflow)
Squad Leader
Medic
Team Leader/Grenadier
Autorifleman (SAW)
AAR
Team Leader/Grenadier
Light AT (AT4)
Rifleman
Changelog
Version 1.2
-lowered wind speed by about 20%
-added facewear for immershon
-added 2x scalpels and 2x GBU UAV
-added 1x M1083A1P2-B (M2) for command/transport vehicle
-upgraded Bradley to M2A3 for increased survivability (hopefully)
-added 12 more medical supply crates
-moved Retribution to somewhere slightly less awful to defend
-gave SLs/commanders Androids and map tools
-added LR for drone operator
-merged command and logi into Command/Logistics, giving Commander & Medic something to do
-gave artillery squad a fun name
-increased number of bandages per med crate
-increased number of AT per launcher crate
-increased ammo per ammo crate
-removed some hesco defenses from Obeh to make it more interesting to defend
-made another entrance into Nauzad to make it more interesting to defend
-removed HQ defense team, added extra slots to FOB teams
-added arty spotter to each FOB team
-shrunk garbage collection range and max time to hopefully help keep things cleaner
-updated briefings
-added some towers to FOBs for slightly better sightlines
Version 1.1
- Initial Release