Difference between revisions of "Sandstorm"
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==Description== | ==Description== | ||
After invading the town of Anizay, American regular forces pushed further into the countryside while leaving behind a National Guard garrison. You are those brave weekend warriors who only signed up for cheaper college and affordable healthcare. <br/><br/>This is a defense op where all the contact is spawned in by 2-3 zeuses and players hold several FOBs and a main base. Logistics will be ''vital'' to a successful defense as the FOBs start out undersupplied and will require deliveries from Logi.<br/><br/> | After invading the town of Anizay, American regular forces pushed further into the countryside while leaving behind a National Guard garrison. You are those brave weekend warriors who only signed up for cheaper college and affordable healthcare. <br/><br/>This is a defense op where all the contact is spawned in by 2-3 zeuses and players hold several FOBs and a main base. Logistics will be ''vital'' to a successful defense as the FOBs start out undersupplied and will require deliveries from Logi.<br/><br/> | ||
− | Players start out spawned in their FOBs already or at HQ if part of Command | + | Players start out spawned in their FOBs already or at HQ if part of Command/Logistics, Artillery, Bradley, or Mobile defense. All players respawn at HQ. Logistics will also be responsible for transporting respawns back to their respective FOBs. Command/Logi should NOT let respawns drive off with logistics vehicles. |
==Assets== | ==Assets== |
Revision as of 11:58, 5 September 2020
Sandstorm | |
---|---|
Author | Lightswitch |
Map | Anizay |
Gamemode | COOP |
Type | Main Op |
Player Count | 60+3 |
Latest Version | 1.2 |
Repository | None |
“ | Remember Retribution | „ |
~ Graffiti found scrawled on the side of a burned-out Bradley |
Description
After invading the town of Anizay, American regular forces pushed further into the countryside while leaving behind a National Guard garrison. You are those brave weekend warriors who only signed up for cheaper college and affordable healthcare.
This is a defense op where all the contact is spawned in by 2-3 zeuses and players hold several FOBs and a main base. Logistics will be vital to a successful defense as the FOBs start out undersupplied and will require deliveries from Logi.
Players start out spawned in their FOBs already or at HQ if part of Command/Logistics, Artillery, Bradley, or Mobile defense. All players respawn at HQ. Logistics will also be responsible for transporting respawns back to their respective FOBs. Command/Logi should NOT let respawns drive off with logistics vehicles.
Assets
We don't have much, so make your shots count until logi can get you some more supplies.
- 1x M1083A1P2-B (M2)
- 1x M2A2 Bradley IFV
- 2x M2 HMMWV
- 1x M977A4 Repair vehicle
- 1x M977A4 Ammo vehicle
- 1x Reaper armed drone
- 3x M119A2 Howitzer artillery (no artillery computers)
In addition, logistics has a supply depot to be delivered to the defense teams consisting of:
- 12x Medical crates
- 12x General ammunition crates
- 12x Light AT crates
- 12x Explosives crates
- 4x M2HB HMG
- 4x Mk19 GL
- 4x M41A4 TOW
Slotting recommendations
This can be overwritten by commanders/zeuses, but these are my recommended slotting priorities
Command: Always open
Obeh Defense: Always open. The third fireteam (TL/SAW/AAR) can be left empty if players are limited.
Nauzad Defense: Always open. The third fireteam (TL/SAW/AAR) can be left empty if players are limited.
Retribution Defense: Always open. The third fireteam (TL/SAW/AAR) can be left empty if players are limited.
Bradley crew: Strongly recommended
Logi: Bare minimum of 2 required
Artillery: Always open
Mobile Defense: Overflow squad
Zeus: One required. Strongly recommend at least 2
Changelog
Version 1.2
-lowered wind speed by about 20%
-added facewear for immershon
-added 2x scalpels and 2x GBU UAV
-added 1x M1083A1P2-B (M2) for command/transport vehicle
-upgraded Bradley to M2A3 for increased survivability (hopefully)
-added 12 more medical supply crates
-moved Retribution to somewhere slightly less awful to defend
-gave SLs/commanders Androids and map tools
-added LR for drone operator
-merged command and logi into Command/Logistics, giving Commander & Medic something to do
-gave artillery squad a fun name
-increased number of bandages per med crate
-increased number of AT per launcher crate
-increased ammo per ammo crate
-removed some hesco defenses from Obeh to make it more interesting to defend
-made another entrance into Nauzad to make it more interesting to defend
-removed HQ defense team, added extra slots to FOB teams
-added arty spotter to each FOB team
-shrunk garbage collection range and max time to hopefully help keep things cleaner
-updated briefings
-added some towers to FOBs for slightly better sightlines
Version 1.1
- Initial Release