Difference between revisions of "Synced Fire"

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<br/>- Adjusted Hostile AA positions/presence
 
<br/>- Adjusted Hostile AA positions/presence
 
<br/>- Adjusted AI units
 
<br/>- Adjusted AI units
 +
<br/>- All main objectives are now shown at mission start
  
 
===Version 1.0===
 
===Version 1.0===
 
*Initial Release
 
*Initial Release

Revision as of 00:19, 2 February 2022

Synced Fire
Mission SyncedFire.jpg
Author Key
Map Altis
Gamemode COOP
Type Main Op
Player Count 69+3
Latest Version v2_0_0
Repository yesn't


I think I just baited all of Europe into this fight
~ Unrelated EU4 MP session against a coalition smile

Description

Elements of the 15th Marines Expeditionary Unit (SOC) have been deployed to open up a second frontline in the ongoing conflict between NATO and the Republic of Altis and Stratis.

Assets

Ground Combat Element

  • 1x LAV-C2
  • 4x RG-31 Mk5E M2
  • 1x RG-31 Mk. 19
  • 1x 1x M1025 Recon SOV (M2)
  • 3x MTVR (1x MTVR Repair, 1x MTVR Ammo, 1x MTVR Fuel)

Armour Composite Platoon

  • 3x AAVP-7A1

Aviation Combat Element

  • 2x UH-1Y (Gunship)
  • 1x CH-53E Super Stallion | 2x UH-1Y (Transport)

Notes

Changelog

Version 2.0

Playerbase
- Adjusted medical items in all non-medical personnel (except for Roughneck)
- Added Forward Air Controller in Ionia 1
- Replaced in each squad (Ionia 1-1/1-2) of 1x Rifleman to be Rifleman (CLS) and 1x Automatic Rifleman (M27 IAR) to Squad Designated Marksman
- Added two new elements (Noven - Logistics + 1x MTVR Repair, 1x MTVR Ammo, 1x MTVR Fuel | (Roughneck - Recon SFs Team + 1x M1025 Recon SOV (M2))


Mission
- Moved Gunfighter 10/11s' Helicopter/Crew toward Staging Point watameBob
- Added vehicle respawn + more logistics boxes
- Added another Task in 3 | Phaseline Charlie
- Adjusted Hostile AA positions/presence
- Adjusted AI units
- All main objectives are now shown at mission start

Version 1.0

  • Initial Release