Castle Livonia

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Castle Livonia
Mission castlelivonia.jpg
Author Microwave
Map Livonia
Gamemode COOP
Type Main Op
Player Count 62 + 2
Latest Version v1_1
Repository None


Transient guests are we...
~ Loading Screen

Castle Livonia

After a series of apocalyptic wars, the world was ravaged and humanity left at the brink of extinction. Then, suddenly out of myth came the Nobilities, beings of great power who ruled over humans and herded them like livestock. For centuries it was the same until one day the Nobles went into decline, and suffered human uprisings, slaughtered en masse and forced into hiding.
The Capital - seat of the united human government, has been hiring bands of hunters ever since to hunt the remnants of the Nobility and the cults that surrounded them - many having centuries to build resentment and desires for revenge.
Thus began a cultural trend of hunts, with many hunters being killed, and many more Servants and Nobles being granted Destruction.
Trouble yet brews in the wastes of former Eastern Europe, however. A Noble - scion of House Mayerling - has eluded hunters and armies alike, and has built a power base of Servants, Thralls, minor Nobility, and slave humans to feed off of and protect him for two centuries, and in that time many died trying to seek justice for the thousands enslaved or murdered by him.
His fiefdom has been located in the former nation of Livonia, however. A perpetual gloom guarantees life for his kin, while he rests and waits for another Harvest of souls. A task force of hunters has thus been dispatched to fight his army and put the Noble to rest once and for all....

Assets

  • x2 CH-67 Huron (Respawn Vehicles)
  • x10 Prowler (Unarmed)
  • x1 MQ-4A Greyhawk

Changelog

Version 1.0

Initial Release

Version 1.1

Changes credited to SkyTechCEO

  • Made triggers Server Only
  • Set one enemy AI to standing only
  • Set proper name for UAV Operator