Ho Chi Hustle

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Ho Chi Hustle
HCH missionimage.jpg
Author Barbarian
Map Lingor
Gamemode COOP
Type Main Op
Player Count 72 + 2
Latest Version 1.3
Repository None


tfw no Việt Cộng gf

~ Famous Streamer OnlyBarbarian, at twitch.tv/barbarianweeb

Description

The year is 1975. The Vietnam war rages on, and it's going poorly... for the Communists. Against all of Moscow's predictions, America and the Capitalist West are making great strides in winning the war, both militarily and ideologically. More and more of the native Vietnamese population are siding with the US and the North's days are numbered. The NKVD have reasonable suspicion that an island chain off the coast of Vietnam is being used for research in numerous Top Secret projects, and have requested a strike force to hit these areas in order to steal data on these potentially war-winning projects.

A platoon of Viet Cong guerrillas has been formed to accompany a 6-man Spetsnaz team to the archipelago under the cover of night. Upon reaching the islands, both groups will work together, with the VC primarily acting as a distraction to give the Spetsnaz team time to infiltrate the American base. Once any data that is deemed of interest to the Soviet State has been secured, extraction will be orchestrated to get you off the island.

Additional notes: Looting and stealing assets is allowed, at the discretion of Platoon Command and Squad Leads. Zeus is required for this op. Preferably Barb. Because I'm great.


Assets

  • 2x BTR-40 (DSKM) Support vehicles
  • 2x BTR-40 (Unarmed) Command/Respawn vehicle
  • Whatever rifle Ho Chi Minh was generous enough to give you
  • ∞x TMTM Autism

Changelog

Version 2.0

  • Reduced objectives to one side of the river
  • Replaced Command Engi with second Medic
  • Fixed Respawn System (Respawning on Body before Fix)
  • Removed JSRS Dependency.
  • Added Headless Client slots.
  • Adjusted Description.ext and filename to reflect changes.

Version 1.3

  • changed respawn template to MenuPosition/Spectator
  • changed all enemies after first obective to dynamic simulation
  • increased playercount by 2 to account for zeus slots
  • filled in correct mission naming info in description.ext
  • enabled XPT Loadouts system
  • added unit loadouts to XPTLoadouts.hpp
  • increased version number from 1.2 to 1.3

Version 0.0

  • Barbarian held SkytechCEO at gunpoint to make this wiki page