Zargabad Time

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Zargabad Time
Mission zargabad time.png
Author Graymel
Map Zargabad
Gamemode COOP
Type Main Op
Player Count 50+2
Latest Version 1.2.1
Repository DevHub


*A bunch of locals mixed in with a more powerful military faction with a bunch of vehicles? What could possibly go wrong?*
~ *Mission Maker's last words*

Description

  • The president of Zargabad was kidnapped yesterday and NATO high command has decided to send the German KSK in to help rescue him and shut down the rebellion currently plaguing the nation. Takistani Military personnel have been seen in the area supporting the rebels due to an agreement over the rich oil deposits in the region that the Takistani government wanted. Go shut down all operations and make sure the president gets out alive.*

Assets

  • 12x Humvee w/ M2 (Uparmored)
  • 6x Transport Trucks
  • 3x ATV
  • 1x M113
  • 2x UH-60M
  • 1x Fuel Truck
  • 1x Repair Truck
  • 1x Ammo Truck

Changelog

Version 1.3 FINAL

  • Sequel planned, full overhaul of current version planned for future
  • Removed all ZU-23 guns
  • Removed/Changed a lot of vehicles
  • Removed AI in some places
  • Doubled ammo boxes at spawn just in case
  • Added ammo truck for heli rearm (oops)

Version 1.2.1

  • Fixed secondary end trigger condition
  • Fixed cache objective overview
  • Updated to template version 0.4.3

Version 1.2

  • Replaced Dingos with Humvees w/ M2s (Dingos were just a bit overpowered)
  • Replaced UH-1Ds with UH-60M (A bit of a power bump for transport and logi)
  • Changed out RHS MAWWS for Tanks DLC version
  • Added 2 new objectives to help with extending the mission
  • Added more AI into the mission and locked certain vehicles
  • Added 2nd Zeus slot just in case
  • Added 2 Engineers to Transport/Logi Team
  • Removed Engineers and Marksmans from squads, reducing squad size down to 8
  • Past 3 changes results in a player count adjustment to 50+2
  • Switched sight on Autorifleman to MRCO instead of an ACOG for ease of use
  • Reduced ammo in vehicles/boxes to encourage more logi calls
  • Moved Warlord objective unit to try and prevent rubble covering him (Zeus needs to watch them a little bit)

Version 1.1.2

  • Added mission creator (Graymel) to Mirage Coordinator list
  • Removed Enemy helicopter pilot being marked as a player
  • Removed extra loading screen image
  • 5th objective involving a laptop no longer a sub task
  • Timeout for mission end trigger changed from 60 seconds to 5 seconds
  • Modified end trigger to prevent both triggers from firing at the same time

Version 1.1.1

  • Made it so loadouts were saved and are re-administered on respawn and made small adjustments to them
  • Removed some enemy air or changed it to be lighter contact
  • Removed Ammo Truck for players, added 2nd fuel truck instead
  • Changed UH-1Ds to transport variants with side guns only
  • Added new transport methods being standard US Army trucks and ATVs
  • Added 5th objective on the airfield

Version 1.1

  • Overhauled loadouts
  • Reconfigured team compositions, resulting in a player limit increase. Slots that require Marksman DLC were indicated.
  • Set triggers to server only and modified triggers to specifically detect the president. Also added alternative if the president is killed.
  • Minor name change to mission

Version 1.0

Initial Release